I bought the Quixel suite. I have installed the suite and entered the keys for both the two. NDO will start, but DDO wont. Tried to run as administrator but no luck and I set my antivirus( avira) to ignore it. When I click on the dDo button on the quixel menu, theres two windows that kind of invisible, one is "Thinking..."…
Hey everyone: So, with the recent completion of an unexpected environment art test in UE4, I have realized that I need to put the brakes on additional individual art projects and spend time learning about the Unreal Engine 4 game engine beyond just learning how to import textures, FBXs, navigating the UI, etc. A lot of…
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for freelance 3D artists experienced in creating realistic high-poly animals for an Action Adventure game with near-AAA visual quality. We have attached reference images to showcase the target quality level. Animals in Scope *…
I would rather share with people in same area of interest. I'm moving out of current place. Going to make a wall of text just so you can get a feel what I don't work well with. Had a room mate who said they were going to move out but when it came time, they didn't have any place to go, so we let them use the open space…
well, I can think of two big things to comment on; 1. does the katana have distal taper? Many 3D artists model swords as if they were cut from a flat sheet of metal; you want distal taper. 2. Is the cross-section of the katana grip oval or perfectly round? You want an oval cross-section for edge alignment. other than that…
Well, hi there I started this rifle last christmas and haven't had time till now to continue it, it's coming along and I'm planning on finishing it this week. It's for my portfolio and much of a test of my skills. Modeled in Maya, both lp and hp. Using Xoliul's viewport shader. I would love some feedback on it so far, some…
hey guys just got done doin some weapon attachments over the past couple days and thought id put in into polycount and see what all you experts think! i made all of them to put onto a FN SCAR that i will be starting to work now all crits are welcome! and hope you enjoy!! first is the ACOG sight
With SSX coming out in two days I decided to do my rendition of Psymon. As a long time fan I was really disappointed with the redesign of Psymon in the new SSX game because they didn't keep any of Psymon's trademark features at all. This is meant to be my take on how I would have wanted Psymon to look like in the game.…
Frell, You already have a start working towards an environment based portfolio. Why do you want to switch gears? You will have a much harder time landing a gig as a character artist, and few studios look for generalists. I suggest you stay focused more towards enviro/props. An employer will want to see a focused portfolio,…
In this thread I want feedback on my rifle and it will be shown from WIP to finished as time goes on. Just started today... basic model w/o details. I plan on adding the top and bottom rails today w/ split polygon tool. See where I go from there... waffle mag etc. Started up my ACR rifle... basic model so far nothing fancy…