I work with CAD software by trade, so all this mesh stuff is way over my head. Allow me to explain my situation. I like to make replicas of items from video games for the purpose of cosplay. I've made many successful weapons from Fallout and Source engine games. I used to make the blueprints by hand off of concept art, but…
Took a break from the sculpting since I have spent too much time on it. Did some bake tests, and am working on prototyping the glass material. My references have very wide and even specular sources which makes the glass appear much more diffuse than it really is. I did find a single additional image that has better detail:…
Hi,I cannot seem to figure out how to evenly space vertices along an edge without deformation. When i use the "space" function with Loop Tools I get unexpected results, the mesh is deformed and is unable to keep its direction. In Blender this action is very straightforward, when you select an edge and use the space…
Hey guys! Looking to get a little better at modeling challenging and complex shapes? Do you frequently have trouble with tricky geometry, and need to up your game? Just bored at work and want to kill some time? Well, You're in the right place! In 'The Weekly Hard Surface Challenge' complex and challenging geometry will be…
In the context of PBR texturing (with the metalness workflow) the phosphate coatings aren't pure metals but they can have visual properties similar to metals so they'd fall into the metalloid category. A lot of stuff is still approximate and there can be contextual differences so it's important to experiment with your…
The glass material looks like it should be an acrylic glass material with some condensation on it. I am having trouble replicating this. Finishing this may take longer than I expected.
Scope and Time-frame The time-frame for this environment is about a month or so.. and i am planning to work as much as i can over Christmas to get this done before i got back to university (as i am studying art). I will eat in to a week or 2 of lecture time as the first week or so of my uni assignments are very quiet so i…
The car has a ton of useless edgeloops, don't be afraid to terminate an edgeloop with a triangle or two, it isn't subd from what I can tell so triangles are fine. The car looks like a rough blockout of a Honda CR-X and not like an actual car, because you've spent the polies in the wrong places. It's also not very accurate;…
Hey guys! Im a long-time chivalry player so Im absolutely stoked about this competition, going to try my hand at creating a new model for my favourite weapon, the Sword of War (SoW) Ill be working off historical replicas of swords from the medieval era, predominantly looking at 13th-16th century longswords and bastard…
Just finished this piece in UE5.4 Based on a watercolor by Mateusz Urbanowicz II for his book Tokyo at Night. After I replicated the original image I decided I wanted to take it a bit further and put my own spin on it. Idea for the magic beanstalk came after watching the anime Blue Seed and I wanted to make a scene with…