Hey guys!
Im a long-time chivalry player so Im absolutely stoked about this competition, going to try my hand at creating a new model for my favourite weapon, the Sword of War (SoW)
Ill be working off historical replicas of swords from the medieval era, predominantly looking at 13th-16th century longswords and bastard swords, as well as early rapiers and estocs in order to develop a sword that is both true to the game, historically accurate and practical in its design.
The SoW in game is predominantly used as a piercing weapon, with an emphasis on thrusts over slashes and cuts, and as such I will aim to reflect this in the swords design, without changing the overall profile of the sword too much, as from a players perspective one needs to be able to identify a weapon quickly in the midst of battle.
For the blade, Ive decided to go for a slightly tapered look, with a diamond cross section and a fine point, reflecting the strength needed to pierce plate and chain-maille. I'll be retaining the ricasso from the original blade's design which should hopefully make it easier to identify when compared to the longsword.
Most of the work will be done on the hilt, as this is the only part of the weapon that I feel can be changed considerably without having a dire effect on the weapons identification in game. As such, Im going to use a full two handed grip, adding a bit more length to the hilt than the original model, as the whole gripping half the shaft and half the pommel thing really irks me (sorry Torn Banner ;-;).
A subtle S curve will be used on the crossguard, whilst the pommel will have a somewhat flanged shape, however this might change depending on how creative I feel like getting haha.
Hopefully all this should give the weapon an elegant yet battle-ready look that fits into the game!
Should have some blockouts up in the next few days provided I can find enough spare time between uni/work commitments.
Replies
I'm still throwing around ideas for the textures I want to use and whether or not they'll have any form that I can add to the high poly, but at the moment I'm thinking of running a simple floral emboss on the grip that can be sculpted in, then just some notches and general wear and tear on the blade and guard.