Hello everyone! I have the pleasure to attend a 10-week CGMA's UE4 Modular Environment course by Clinton Crumpler. It is an amazing opportunity to learn plenty of new techniques and build a high standard portfolio piece. I would love to share my progress and get some feedback from you! Idea: I am a huge fan of the Metro…
Hello everyone! I’ve been searching for answers to my questions for the past two weeks, but I still haven’t been able to find a solution. I built my PCG setup based on the official Unreal Engine 5.7 documentation and several YouTube tutorials. However, the solutions shown in those tutorials don’t seem to work in my case.…
the textures need some work. can you post the references that you are basing these materials on? if you can do that, i'll post some nice crits for you tomorrow. :) good work on the engravings, even though it's just going to turn into noise and be lost at lower resolutions. the model seems fine. watch out for your poly…
Hey Everyone First time posting on polycount :) . Just finished my first game environment, a 90's post apocalyptic school encampment. Showcasing my final renders and hoping for some critique / pointers on where to improve for my next project. For a few more shots please see my art station…
Thanks a lot for the feedback on my Perlin Fire shader. If anyone else has a "it doesn't work on my card" post to make, please email me instead of posting it here. My address is ben at bencloward dot com. I didn't mean to hijack poop's cool thread on FX shaders with a bunch of trouble shooting (sorry poop!). So far it…
So like the title suggests, this is my first model post on this forum. I've been lurking for a while now but I've been too nervous to post, but Im no longer at university and still feel I've got a long way to go, so hopefully your feedback will help me continue to improve! This is the high poly for a character Im working…
Hello, and thank you for reading my thread! Some of you may know already, but I'm currently a second year student (about to start third year) at Uni. I posted a thread last week on this project, as its my first ever character! At the time of the original post my work was terrible, so I reworked everything, studied anatomy…
Hello, Well , i'm doing an art test at the moment and I am forbidden of using any kind of "post production effects " for my final render ", I can only do and have the final render of the scene done in 3ds max. So I have some basic question about what a mobile game studio would be looking for as a "render for a real time…
...Or something like that, I'm not really sure anymore. This is something I'm working on for my portfolio, and so it's still a work in progress. I never liked how in Post-apocalyptic games people are either just regular people or mutated monsters, so I tried to combine the two into one character. She's also get up to 62%…