UV space is purely described as a 0-1 numeric range. So even if you specify a different width/aspect ratio for the display of the UV space, the positions/values of all the UVs are still the same (think of it like a percentage - a UV point at 0.25 will still be 25% across the space, regardless of if it's square or…
A more common usage of several UV sets is to have a certain texture use a certain UV set. For instance having one default optimized UV set for all your textures except for your Ambient Occlusion or Light Map since this UV set cannot have overlapping UVs.
Question about texture size. I was wondering if the uv should be uniform in scale.... for instance normally one might make one area small and one area large depending on how much detail places need... heck one might even scale something in only 1 direction to fit the uv shell into hte texture... So my question is will this…
Hey everyone. I searched through Polycount forums and couldn't find any comparison between the PSD network and UV Snapshot. I was taught how to use PSD Network, but a recent instructor at the community college that I attend, taught us the UV Snapshot. This totally lost me and has gotten me confused. I also watched some…
Noob question. How do I go about making my UV space a 1:2 ratio without it squeezing my uv mapped object? For example... the first screen is 1:1 ratio, and I placed all my mapped objects onto only half of the width. Second screen, I change the ratio to 256 width, 512 height and instead of resizing my area, it resizes and…
Sounds good. To add to the point about evaluatin GPU rendering, I think that one of the problems I ran into specifically was multiple UV channels or even tilings not working properly, at least in V-Ray GPU. Granted, this was several years ago and has likely been properly implemented since, but that's something to pay…
Hello Polycount, I noticed the amount of time I put into UV Mapping my 3D models (Max). I am really bothered with such an manual activity in an automated digital world that we (should) live in. So me and a friend were wondering if we could make this world a better place and work on a automation tool for UV Mapping. While…
Hiya there, I've been using Max for two years but I'm currently trying to teach myself Maya, and I'm having a little trouble getting to grips with unwrapping. In Max, if you had a model which had two areas that were exactly the same, you could map out one part and literally copy those UVs and then paste the UVs onto the…
Hi Polycount! I have some questions about HeadUs UV Layout. 1. With H i can Hide the previously marked objects. But what is the Hotkey for Unhide all? 2. With D i can Drop 3D Objects from 3D Space to the UV Editor. When the Flatten Mapping Result is bad, how can i send the Object back to 3D Space to make new cuts? I dont…
Hello! :) I am sure many Polycounters encounter the good old preserve UV error on a weekly/monthly basis. As I understand it, it is logical why it will not perform the operation withot a proper foundation to expand from. // Error: Unable to preserve UVs. Disable the Preserve UV option to continue with this edit. //…