I don't know if you guys have gone through my sketchbook, but a lot (not all) of my female designs are mostly clothed and tasteful. for example http://dl.dropbox.com/u/24796637/mission%20art/missionart_092.jpg http://dl.dropbox.com/u/24796637/mission%20art/missionart_094.jpg…
As the end of 2016 closes in I've been reflecting on the past year. My career -and life- trajectory has taken some odd turns. But I'm glad I decided to read more (mostly non-fiction). The past few years I barely averaged 2-3 books, despite being an avid reader when I was younger. In 2016 I finished 36 books and I'm partway…
I'll be heading over the United States on Saturday 6th Feb (less than a week) with hopes to re-locate to the country. But this isn't my blog so I'll leave it at that. The purpose of this thread is to see if there any of you that would be keen to meet up for a snow trip before the snow season ends. I'll be primarily on the…
Hey, i got a little problem with the proxy creation in 3ds max 2013. The material editor is easier in 3ds max 2012, but i got a custom rock model and need some help on how you create it. Anyone knows how to create a proxy for this type of model: Thanks
MeshMagnet: Currently RelaxBySG will work with versions of Max from 2012-2016. If there are requests for earlier versions I can compile them. 2017 is a little trickier as I would have to find someone to test it for me. (I'm not really a fan of the subscription-only model that is the only way to get it. I know that I will…
@Clock: Just select your model and re-apply the shader to it. common bug in maya 2011. Make sure you have maya patched up. Havent had this in a while on maya 2012, though used to happen a lot on 2011. http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=17286269&linkID=9242259
Maxis finally lost that final game of rock-paper-scissors with the Grim Reaper after trying to repair a busted computer. I know it isn't still the Maxis of Sim City 2000, SimCopter, SimEarth, and The Sims, but... still. Should have had a better end than this. Sad conclusion to a cornerstone of our industry's history.…
Hey all, I've upgraded to Maya 2016 but the UI updates are a bit of a pain for me - not the icons or layout specifically but just some new features/functions that have been implemented. I would ideally like to use the new version while having it set up like my old version, Maya 2014. Is there a way I can customise it in…
Wow, new layout and some new icons..What do you guys think about it? Looks like a major upgrade.:D Here's the bigger picture http://image.noelshack.com/fichiers/2015/13/1427399026-11086501-361179727422650-472078004-o.png Edit: So, looks like I'm late since they have released Maya LT 2016 already.…
Portfolio: http://lucasannunziata.com/ https://www.artstation.com/artist/lucasannunziata SKILLS: • Creating high quality 3d game assets for use within game engines • Creating textures and materials using a mixture of Photoshop and Substance Designer • World building in engine, bringing levels from graybox all the way…