Something that has forever drove me nuts with paranoia while skinning models in Max is the fact it forces you to work with the transform tool. Yet I've never found a way to switch it off. I never thought of researching it till today when I realised I'd accidentally shifted an envelope out of position and had to spend…
I'm searching for a 3D Artist-Animator for my transformers orginal character. I have references to provide for her. Please, contact me on this post or directly via my mail : laurelinprime@gmail.com
This might be a locked core functionality but just out of curiosity. Would it or is it possible to disable moving a face or vertex without the transform gizmo? What I mean by this is.......when in polygon mode or edge or vertex......you are able to manipulate the face,edge,vert directly without using the gizmo.....ideally…
for my module at uni I am required to make a transformer so I have decided to make Metal Gear Rex. this is my current progress some sketches to try and get a feel for the machine this is the quality I wish to get my Rex any critique or advice on techniques or process would be great as I have never modelled vehicles before…
Recently, I started learning Maya because why not and because its industry standard now. Its nice overall but there are a few features that i use during my workflow in 3D Max which i haven't been able to locate within Maya like for example, Position Transform as in the that little popup box that allows you to set the exact…
Hi everyone, I'm Francois Boquet, I am a student at the high school Albert jacquard in Belgium. This year, I have to make a Transformers with an object of daily life. I chose a PS3 controller that turns into a gorilla. Modeling PS3 controller: Modeling robot: Turn around: http://vimeo.com/34202462 (robot)…
you can scale the UVs going into a maya texture node and indeed that data will not be passed through when the model is exported. in principle, if you apply the same transform to UVs plugged into a texture sampler in unreal it should give you the same result - if there's a difference it could be a few things - the texture…
Basically i was wondering if there is a way in 3DS Max to reset the transformation box to its original Box'd shape if some how it becomes rotated. I've ran into this problem several times and i can't seem to find a solution. I've tried the following so far with no luck: 1.) Reseting the "working pivot" 2.) Reseting the…
Looking for someone to help program something in udk for me. ( or externally by loading external C++ as DLL and calling it as a Native Function) https://udn.epicgames.com/Three/DLLBind.html Fast Fourier Transform. Heres some code examples. http://lomont.org/Software/Misc/FFT/LomontFFT.html What I'd like to do is use music…
I'm with skankerzero on this. I liked the first Transformers. It is what it is. I don't care about the love story, awkward kid. I just saw bad ass huge robots transforming and fighting. Shit blowing up. Whatever. It was worth the money I spent in theaters and on the blu ray disk. I'll see both Joe and TF2 for sure.