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Skinning 'transform tool'

Something that has forever drove me nuts with paranoia while skinning models in Max is the fact it forces you to work with the transform tool. Yet I've never found a way to switch it off. I never thought of researching it till today when I realised I'd accidentally shifted an envelope out of position and had to spend another ten minutes (it was probably a lot less, but annoying anyway) fixing it.

Google brings up no results so I'm wondering if any of you guys know a trick or two to sort it out?

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  • sprunghunt
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    sprunghunt polycounter
    I don't use the envelopes in skinning. For game stuff they're not necessary. I just do everything per-vertex. You can even setup a marking menu so that you can quickly select loops and rings of vertexes and assign preset weight values to them.
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