I just had to try posting with it on polycount. This little sucker is turning out to be great for casual, on-the-go or on-the-couch browsing. Overview display seems to work best here, but Column display definately makes reading pages like kotaku or drudgereport a breeze. I thought browsing would be awful...but is pretty…
So apparently the insert key broke on my keyboard. Is there a way to change the pivot point hot key in maya from 'insert' to something that I can define? I know it's 'home' on a mac, and my home key works fine on that keyboard. But it won't go into pivot mode when I hit the 'home' key. I've searched the hot key editor list…
Okay so I watched the video for this in like 2004 or something? And thought, great another fucking game in the dark where I have to use a shitty flash light and eat shit. Then I see this trailer for the game and everything is different, no space ship, no crap dark everywhere lighting and the main dude has the throwing star…
Griptonite currently has multiple Envrionment Artist positions open. RESPONSIBILITIES Create quality fully realized environments for games that span multiple consoles Design, model, texture and light according to gameplay specifications Adhere to defined technical requirements for asset creation Meet production…
This is a design for a walker (i hate saying mech) design i've been working with. Havent spent that much time on it yet, about 3 hours all together. Not having a computer and it being finals week has really slowed the process down. But i just got a good computer so expect updates regularly. Tell me what you think so far.…
Hell all I havent done any Level design since q3radiant and I was wondering about how they do it today, In radiant levels were built and compiled out of brushes and primitives, and you could import static meshes, its seems to me now though that a majority of the assest are done in max, can a whole level be done in Maya or…
I had this problem in 1.6 and after I upgraded to 1.7c. I'm using Photoshop CS5.1 and this problem popped up today. Here's my ID map: Here's what I link it up to: Blue - Platinum Red - Painted metal Green - Painted metal White - Steel Orange - Glass Pre-generation: Post-generation. Here's what dDo gives me after having a…
Greetings! My name is Nikolay Temnikov and I am fulltime 3D artist based in Moscow, Russia. My skills include, but not limited to: -Highpoly/Lowpoly modeling (both organic and hard surface) -Experienced working with PBR texturing, capable of creating well defined
and readable realistic materials -Game engine integration…
Hey Polycounters I'm working on a new personal project. My intention is a realistic or lets say beliveable realtime character. The design is currently based on a combination of a human and different animal parts to create an interesting looking shape. I started with a bust sketch to define the character and at the moment…
https://venturebeat.com/2018/10/22/game-developers-are-disposable/ https://youtu.be/_Eeirijr8ls from the article. One of the defining characteristics of labor issues in the video game industry is that companies tend to treat workers as disposable. If you are a good artist but you don’t want to deal with the crunch, the…