Hell all I havent done any Level design since q3radiant and I was wondering about how they do it today, In radiant levels were built and compiled out of brushes and primitives, and you could import static meshes, its seems to me now though that a majority of the assest are done in max, can a whole level be done in Maya or 3ds or does it still have to be imported into a level editor that will define the overal demensions of the space? I dont know if any of that made sense, but any info about modern pracitce and application of envirmental design would be kool.
peace
Replies
But you are right, the overall use of mapmodels has increased, and lots of the textures need a highpoly model as a base for the normalmaps.