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I found this article relevant in the light of current layoffs.

polycounter
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NikhilR polycounter
https://venturebeat.com/2018/10/22/game-developers-are-disposable/

https://youtu.be/_Eeirijr8ls

from the article.

One of the defining characteristics of labor issues in the video game industry is that companies tend to treat workers as disposable.
If you are a good artist but you don’t want to deal with the crunch, the culture, or the job insecurity, don’t worry — someone else will
 And yet, people still long for these jobs. They want to make games. In a new video on YouTube, the channel People Make Games recounts the journey of one of these folks. It’s a true story, which makes its ended especially difficult.

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  • Zi0
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    Zi0 polycounter
    It sucks that companies treat people like this, luckily there are studios even big ones that treat people well. 
  • NikhilR
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    NikhilR polycounter
    Zi0 said:
    It sucks that companies treat people like this, luckily there are studios even big ones that treat people well. 
    Very true. Telltales problem was it got holed in pretty fast since its hook for every game was the same. 
    More QTE event than actual gameplay and working with licenses can be quite a challenge since there's so many factors that influence popularity.
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