Hey everyone just looking for some comments and crits. This is actually for a rigging assignment for class. I already have the animation and everything done for it i just want to do some hand painted textures for the model too. Ill post the animations once im done rendering but in the meantime any help of the texturing…
At Marmoset we value customer feedback very highly, Toolbag has grown substantially since the initial version 1 beta due in large part to feedback and support from the community. Please use this thread to give us feedback about existing features and workflows as well as suggestions for what you would like to see in future…
Heres a picture ive been tinkering on for a while, initially done for an activity over on CGHub and then spruced up to do it a bit more justice. Main reason for posting it up is to share a lot of what i found to be great advice and really helpful. A lot of it was from the dudes over at apedogs in my original thread;…
I'm about to create a creature which original concept was to be a mixture of dragon, squirrel and feathery animal. I thought I'd be calling it a "Wuflon". Here you can see the initial drawing made with Inksacape. It is still rather early. Two days of work for me. Progression is rather slow with vector graphic tools. Maybe…
Since the legacy 5.3 version of dDO is free now, I thought I'd start trying it out before the new version of dDo with the Quixel suite comes out. I just can't find any documentation about the program as it currently exists. I'm watching Quixel's provided dDo tutorials for the older versions and the guy is using a "work…
It was a really good idea, it just died out because the second last one lost focus, turned into a full asset pipeline thing. I felt the initial idea was strong because it was pure sub-d and how to do it properly/sharing techniques and .OBJ's; maybe others don't agree though. Then a topic was chosen (the camera) that didn't…
I've been working on this off and on for most of this year, between contracts and other projects. It was initially intended to be a Fallout 4 mod although it will now see wider use in VR. I'll update here when that side of things is finished, and when I get it into Fallout 4. High poly mesh was made using SubD in MODO, low…
Hey guys, so I have my first entry on hold so I can take a break from it. You can check its status here: Amumu I have decided to start a new one. I chose Galio since from what I saw its a champion that most people dont use. I want to illustrate his Idol of durand ability. Which he will be turning on and blocking some…
Im not too familiar with LoL but I love the art style. I initially saw Azir and was certain he was going to be my entry but then I started to look at other champions and saw that there were two champions with similar Egyptian style armor. I read a little bit about possible lore tie ins and decided that this would be a cool…
Hello, for the contest i will try to make a splash art for Bandito Ziggs. Here is some initial reference: Some more reference and sketches: At first i thought of putting a scarf in front of his mouth like the Fiddlesticks skin but then it seemed like one of the most distinctive features of Ziggs would be hidden: his…