I've been working on this off and on for most of this year, between contracts and other projects. It was initially intended to be a Fallout 4 mod although it will now see wider use in VR. I'll update here when that side of things is finished, and when I get it into Fallout 4. High poly mesh was made using SubD in MODO, low poly mesh also made using MODO. Textured in Substance Painter. It's been a fun project, something of a springboard for me to better learn MODO with.
modelSome different 'skins' for it.
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High poly mesh.
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