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dDO 5.3 - Work res option?

polycounter lvl 9
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eedobaba7726 polycounter lvl 9
Since the legacy 5.3 version of dDO is free now, I thought I'd start trying it out before the new version of dDo with the Quixel suite comes out. I just can't find any documentation about the program as it currently exists.

I'm watching Quixel's provided dDo tutorials for the older versions and the guy is using a "work res" option in the initial setup screen. I can't tell if this feature is just really well hidden or completely gone from dDo 5.3, cause it certainly isn't on that first screen, and I can't find it in any of the menus.

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  • Xenobond
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    Xenobond polycounter lvl 18
    Once you have your maps plugged in, the interface has a couple more options. Make sure to check the Show Advanced Settings checkbox. The work resolution drop down is there now as well as other options.
  • frmdbl
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    frmdbl polycounter
    I think you can just scale the PSD to a smaller size, work on it,
    then back to the bigger size and hit 'New production render'.

    This removed custom detail and custom layers last time I checked though.
  • kurt_hectic
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    kurt_hectic polycounter lvl 13
    ehhh, I used it once, maybe It has changed but in my case when I did the job and wanted to rescale effect....pufff after multiplying texture x4 results was completely different ;( I had to redo it again in final resolution.
    It saves preset but calculations are made from scratch and results looks really different depending on resolution.

    But I did it only once, so, can anyone confirm it?
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