Thanks for the comments, wireframes added, completely forgot. Why do you think the room distracts from the character? I thought I'd show off the lazy side of Garfield. Seriously considered the lasagna, NGL. =)
i have been having this problem lately with wireframe views on 3ds max when i press F4 , this is getting really annoying since it tens to make the wireframe eligible, it even happens on lowpoly models, this started to happen with no reason one day :S
Is there a wireframe option in game? lol There's wireframe viewmode in the editor (alt+2 or click the icon on the top row) You can also create a wireframe material by checking the 'wireframe' box under misc in the material editor. Thanks for the reply. I was curious if there is an option for wireframe while actually…
It's good practice to triangulate. However, your low poly wireframe shows some polys triangulated and others not. Are you sure you're triangulating the entire mesh?
I would suggest you render a wireframe, then reproject it back onto the model, then turn on shaded wireframe. Compare the two. See where it breaks down, and refine your process until the wireframes match up.
Hey guys is there a special command to get a wireframe/shaded or wireframe/lightingonly view rather than the standard "viewmode wireframe" which gives you the wireframe with a black background. I noticed Peris shows one in his UC entry from last year. http://boards.polycount.net/showpost.php?p=843936&postcount=1
Does UDK's Landscape editor have an option to toggle wireframe on and off so that I can see the wireframe but also still see my terrain textures underneath? This would be really helpful to me because I like to do vert by vert sculpting. I know I can use wireframe mode instead of lit mode, but that shows just the wires and…
How can I render something out like this? I know you can duplicate your character and then scale it down to block the back wires and render in Maya hardware but, that shows the wireframe on everything in the scene. I don't really want to show off my turntable's wireframe.