Finished another art test here which I had a lot of fun with. My portfolio lacked a female character anyway. The idea was to keep the same body but then change to a new outfit with mostly a texture swap. I would've made more separate geometry pieces for costume #2 but I ran out of time and had to turn it in. Curious to get…
Checkout this post by Kevin Johnstone: http://www.polycount.com/forum/showpost.php?p=1505313 He has that railing texture done a modular way where certain damaged bits correspond to un-damaged bits and can put them together in a bunch of interesting ways. That might be a bit complicated, so an easier method I have seen is…
🧩 Freelance 3D Character Artist – Modular Miniature Design for Tabletop Game Project Overview Hello! My name is Mat Nicholas, and I am a professional Game Designer with over 20 years of experience in the video games industry. In my spare time, I’m developing a new tabletop miniatures game built from the ground up to…
Did you setup the 2nd UV channel for lighting? You'd probably also get better results from a road shaped mesh that is nicely segmented. Though sometimes you just get wacky errors. I did a modular sidewalk that would have odd lighting errors whenever it so desired.
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…
I am getting some strange white lines on my pieces as you move away from the set. I am using a realtime shader in 3ds max and I am also getting this affect inside of UDK. I am just not sure what is doing this. I have adjusted the uv's but I am still getting the same problem. Hopefully someone has ran into this problem…
I have been working on my roof, and I am considering two approaches to achieve results similar to No Rest for the Wicked. Since the game uses a top-down view, their roof tiles are quite flat because they don’t require much depth. However, this wouldn’t work in my environment, as I want it to work well from multiple angles.…
Hi. I want to share my latest progress on new small package on ue4 marketplace. I'm working on customizable material. Here are shots from progress. Blending two texture sets: https://www.youtube.com/watch?v=KhwltRI1pHE Changing color: https://www.youtube.com/watch?v=iCaxsu75Y1Y
Hi everyone! I'm in a blockout stage of my project. I'm setting up cameras I know it's too early for critique, but any comments and suggestions about composition and camera placement are very welcome. My process is described in a series of articles I'm posting on…
It's definitely not the first thing I've ever done by a long shot and it's not the first time I've TRIED to do a modular kit...but it is the first time that I actually finished. :) And yeah, the next time around, everything will go faster and be more efficient. Definitely!