Finished another art test here which I had a lot of fun with. My portfolio lacked a female character anyway. The idea was to keep the same body but then change to a new outfit with mostly a texture swap. I would've made more separate geometry pieces for costume
#2 but I ran out of time and had to turn it in.
Curious to get some fresh eyes on it for crits.
Thanks for looking.
Replies
Are both of these characters sharing the same texture layout? It looks like you could have gotten away with mirrored UVs for the Egyptian woman (and even some parts of the superhero woman). Once you factor in normal maps and high res source meshes, I think the production time you save by sharing texture layouts isn't worth the restrictive nature of that approach, but that's just my opinion.
I think it could use a little more refinement in the proportions and the execution, but it's very solid work overall. I actually thought some of your other work on your site was stronger though. Really nice modeling work on there.
Working with in the limitation of the same base mesh you have done a great job. Great portfolio too.
Looks pretty good! I think the bright highlights you've placed on the diffuse for the Egyptian woman are working against you. In fact, you may very well just have too much baked lighting going on in general.
The body looks great to me. The superhero pose looks really cool, but it does make the Egyptian look less cool by comparison. Her asscrack might be kind of dark. Maybe not.
I like how you managed to make them completely different from each other. If I didn't know, I probably wouldn't have guessed they were the same model. The major difference between the two color schemes was probably a good move.
Below are the zbrush models for a better look at the anatomy...which yeah, probably needs revisiting.
I guess Hazardous or Anuximoon (sp?) I'm looking at you guys (er guy and gal) for some crits. You both seem to be masters of teh bewbie characterz.