I'm trying to get the wireframe/shaded effect for my port. I got a few renders off successfully, but now all my wireframe objects are turning into black shapely blobs in the render. This isn't the first time I've had this issue. Can anyone help me with this? To achieve the effect, I'm using the duplicate object + push…
When I try to render out with wireframe turned on, some of my meshes on my character don't show the wireframe or instead i get little dots where the verts are Anybody know what's wrong or how to fix this?
I am currently in the progress of making a 3D head, any advice on my line flow, structure, etc. would be greatly appreciated. Reference Front Reference Side Front Smooth Front Wireframe Side Smooth Side Wireframe Under Chin Wireframe
MODO | Wireframe Texture The Wireframe texture is a special type of procedural texture that can be applied to draw lines along the polygon edges of the target surface. This video shows how to quickly create wireframe renders of your meshes in MODO. http://www.pixelfondue.com/blog/2017/4/5/modo-wireframe-texture
Like the title says. By toggling Wireframe On Shaded mode, I can make other objects' wireframe and the selected object's subdivided wireframe disappear (right side of pic), but I cannot hide the lines of the lowpoly. I would love to find a way to only show the vertices during vertex subobject mode, preferably only those of…
It's good practice to triangulate. However, your low poly wireframe shows some polys triangulated and others not. Are you sure you're triangulating the entire mesh?
Wireframe. Most people prefer their pimps with the wireframe overlayed over the model, like this. Usually that's done by duplicating the mesh, scaling along the vertex normals (3ds MAX: Push modifier) and applying a wireframe material.