Im working on this weapon (http://www.polycount.com/forum/showthread.php?t=126822) in marmoset and im wanting to do a 3 point light rig/setup. I saw EQ's tut on the marmosett homepage but it doesnt say anything about light color, intensity, radius, etc. Thanks, Reed
Hi polycount! I´ve been working on this kind of tall chest, I dont know how to call it, let me know if you like it :) [ame=" https://www.youtube.com/watch?v=yI2r8tILs7Q"]BL2 Weapon chest remake - YouTube[/ame] The high poly: Any feedback is welcome!
Hi guys, Last Friday Deadfall Adventures was published, so finally i can show some of stuff what i made for this game. I mainly made weapons and additionally some environment pieces. I hope you like it, and look for more on my portfolio. :) High Poly Models
Heyo, I'm currently working on a project and maya kinda pooped on a part I was working on. I was curious if anyone knew a tutorial or advice as to how I would go about modelling something similar to the pipe of this weapon. (Mind you, i'd prefer to keep it as low poly as possible so square holes are acceptable.)
Im thinking of doing some sort of short animation sequence to demonstrate my models and animations, and Im wondering where to get the sounds from. Im talking about stuff like various weapon sounds, foley, all sorts of collision sounds and ambience etc, generally the type of stuff that all games come with.
Guys, can I make a model exactly as it is or was created and put them in my portfolio ?? I mean, as a Buster sword carried by Cloud in Final Fantasy VII, or any real weapon without any label / Logo or another active game or a Recap of an asset maybe, I just wanna to be sure, thank you
Hi everyone! Real-time 3D model. Project done during the workshop with Danilo Athayde. :smile: + More high-res images and breakdowns here! + Based and inspired on the concept art of Gilles Ketting. Breakdown images Weapons Wire-frame: low-poly High-poly Breakdown
Hey Guys, I think I did a really good job for my first weapon finish. Its meant to look like a glowing blue circut board and generates random patters. Good luck to everyone who entered! http://steamcommunity.com/sharedfiles/filedetails/?id=679817641
Hey guys. If you people follow the workshop I believe you are familiar with some of my weapon finishes. I want to know your professional opinion about my latest AWP , hope you like it :) http://steamcommunity.com/sharedfiles/filedetails/?id=220675150 All opinions are appreciated.
hi guy I'm kind of new to this stuff but here's a model for blood seekers weapon its "350 triangles" I know its not textured I'm not that great with Photoshop. any way tell me what you think any advice/tip are wanted no matter how harsh [SKETCHFAB]1d2aa81898ae40aa86d24da609a2b304[/SKETCHFAB] :)