Hey, just made some rock sculpts and baked down some textures today, wanted to get some feedback on them. I feel like they are missing something.....not sure what. Any criticisms are welcome and very appreciated. EDIT: References:
Hi, I bring a job I've done recently. A scene from the interior of a sci-fi dining room. I hope you like it! More here: https://www.artstation.com/artwork/wQd5X
I'm in the progress of making what is essentially a modular character set to sell on a game dev resource store (multiple ones). But I have some questions on what might be prefered. Here's the concept: A Male/Female set based on one body type of that gender (Athletic, Slender, Chubby, Muscular) with a range of clothing…
Start of a wall set I am modeling for an environment in UDK. This is looking pretty plain, and was wondering if anyone had any ideas of how to spruce this thing up a bit, or if there are any parts that I should get rid of or replace? Thanks for your time everyone!
So I have been doing some searching around polycount on some tips on how to do Arches On the grid for UDK. Basically this is just some block out that I have done, Is my approach to this (asside from the glaring problems such and no vertical sub-ds) solid or where do I need to look. Basically just looking for pointers…
Sounds interesting. Really not enough to critique yet....the sketch will help a lot. I'm doing some research on modular asset creation as well, so I'll be keeping a close eye on this thread to see how you do some things.
Hi, I bring a job I've done recently. A scene from the interior of a sci-fi dining room. I hope you like it! More here: https://www.artstation.com/artwork/wQd5X