Start of a wall set I am modeling for an environment in UDK.
This is looking pretty plain, and was wondering if anyone had any ideas of how to spruce this thing up a bit, or if there are any parts that I should get rid of or replace? Thanks for your time everyone!
![Untitled-2-5.jpg](http://i228.photobucket.com/albums/ee78/auerbeckt/Untitled-2-5.jpg)
Replies
There's detail in some areas and less in others which is nice aesthetically (aside from shape flow). I'm sure when it gets painted it'll have a nice overall. Throw up some color samples, nothing fancy, just to see how it'll look.
For color, add some grime and rust. That'll give it some varied colors and a realistic feel. Otherwise figure out a nice color scheme.
Lastly, what is the look your going for? What kind of world is it? I can only guess, so try to reinforce it so right away I can tell where it would go. Reference. Reference.
To me, this prop looks like a door, but it isn't. I don't know what it is.