Hello! I'm starting a new piece for my portfolio, an Au Ra (part human, part reptile/dragon) from FFXIV. My primary goals are to learn to make game-ready eyes with illusion of depth using a height map, and to get more practice laying down hair cards and capturing likeness. I'm currently still working on the sculpt before I…
I am looking for somebody to setup a blender scene I can use to make renders of files (primarily tabletop miniatures), with a studio-like feel. The render should showcase the depths and contours of models, and all the small detail, and use a plastic-like material. Ideally I would like to be able to drop files in the scene…
Hey Guys, I'd like to share with my first real attempt to likeness. sculpt of the amazing artist Leonardo DiCaprio i used the BPR render Hope you guys like him. Thanks for the support https://www.artstation.com/artwork/rybEO
Hi everyone. Colleagues and experienced artists, please share your experience. Once again, when I go on ArtStation and look at the works of other artists who work at well-known studios, I often notice that even the simplest-looking assets they make look like they are worth "1000$” — whether it is just a rock, a mug,…
Hello, I was practicing sculpting today and after a few close up tweaks, I zoomed out and realized that my sculpt looked similiar to a prominent YouTuber who gets about a million views per video. I liked the way the model looks and I would like to place it in my future mod or animation or whatever, but I'm not sure if I…
If I wanted to generate a spaghetti like weave, but with the individual models moving in random directions in x, y and z how might I go about that? I feel like modeling it might take too long so I was thinking a procedural or coded approach might work best. I'm looking to generate thin, tube like structures with possibly…
Hi guys, would like some feedback on this likeness study. The Actor I'm trying to sculpt is Tom Hiddleston, just want to know if I'm getting any close to his likeness because my eyes are really burnt out and can't tell anymore, so fresh eyes would be appreciated.
@BIGTIMEMASTER yes i chose him cause i know it's hard for me to capture likeness in young ppl but older one i can easy get the likeness it's a challenge @carvuliero thanks man why i didn't do that before i trust my eye next time i'll use photoshop to block big shapes can i ask u both what is a likeness is it to make 100%…
OK those sound (and look) like pretty decent refs :) If you're looking for functionality, try grabbing any old rigged character with normal proportions and whack him on the bike, it should help for working out distances to controls/ pedals etc. You might want to think about what controls would be needed, tilt, throttle,…
Hello! I started learning Plasticity recently and wanted to share some of my thoughts about the software. Maybe this will be interesting for people like me, who have a poly-modeling background and consider giving CAD a go. First of all I was pleasantly surprised how "artist" friendly Plasticity is. The interface is very…