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How to AAA skill?

2met7cen
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2met7cen triangle

Hi everyone.

Colleagues and experienced artists, please share your experience.
Once again, when I go on ArtStation and look at the works of other artists who work at well-known studios, I often notice that even the simplest-looking assets they make look like they are worth "1000$” — whether it is just a rock, a mug, literally anything — and this really throws me off, because I simply do not understand what I should do next.

So, I sculpt a model in ZBrush, make the lowpoly, bake everything, and paint it in Substance Painter, 3DCoat, or somewhere else — the exact software doesn’t really matter. Technically, it can already be sent into a game engine, but the work still does not look like the ones made by great artists. It just looks like a bunch of neatly painted polygons. Please tell me how to make it better, how to get over this barrier.

Below I will show an example of the latest prop I made.
Please feel free to criticize it, tell me what and where is wrong, and how I can improve my result to reach the level of AAA artists. As a reference for the quality level, I mostly look at models from WAYFINDER.

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