@palexpereira - I'm glad to know I've inspired you! UE4 is great, and the PBR really makes everything look stunning. I often learn things through experimenting (UE4's material editor is great for that) and Google certain nodes when I'm not sure how to use them. In terms of general tutorials, you should check out Dave…
Hello! So I Haven't posted in a while here but I want to showcase my project with the community, friends and colleagues. I'm working (solo) on a story project in my spare time (which I have lot of now :/ ) It's already more than 2 months in progress where I'm working on the project whenever I have time. I'm not spoiling…
I thought the specular channel was not really useful in UE4-UE5, and they advised against using it? Does UE5 have a full specular workflow that can completely replace the metalness workflow, and still create realistic metal surfaces?
We are looking for a skilled FX Artist for remote contract work on a multi-month ongoing project. This project is a innovated brawler/rogue-lite built from the ground up for touch screen platforms. It is being built in Unreal Engine 4 and will support higher end mobile devices. There are currently 3 team members (all…
Hi all, I did this asset to learn the basics of UE4 and cause a friend needed a cute cartoony face to do some facial rigging. I hope some of you like this :)
Hi, I've been reading a bit on channel packaging today. I'd like to know what you guys think, which methods you prefer or if you have anything to add or correct to what I've gathered so far. Hopefully this also helps some peeps that didn't know about the little details regarding channel packaging. In the UE4 Docs there's…
A little something I've been working on in UE4. It's very much a WIP but I'd greatly appreciate any feedback. Thanks in advance. [ame] http://www.youtube.com/watch?v=ma5SJPXTR2c[/ame]
Hi all, been a while since my last post. Finally rounded up this project that I wanted to do for my portfolio and to see if I could also use it for the UE Marketplace, which brought it's own challenges, such as no Megascans. At first the plan was to simply create an asset pack, later I wanted to see if the pack was…