We are looking for a skilled FX Artist for remote contract work on a multi-month ongoing project.
This project is a innovated brawler/rogue-lite built from the ground up for touch screen platforms. It is being built in Unreal Engine 4 and will support higher end mobile devices. There are currently 3 team members (all developers at a AAA studio) and we are looking for a FX artist who would likely handle all FX for the game. This job is paid but can be negotiated to paid/rev-share if desired.
Requirements
- At least some knowledge of the UE4 FX / Material pipeline.
- Ability to craft highly stylized FX.
- Ability to make efficient FX that will run on higher end mobile platforms.
Preferred
- Can create FX with just style guide for game and not direct concepts for every effect (there will likely be a combination of FX that have concepts and some that will be up to the artists discretion)
- Knowledge of the UE4 post process pipeline and ability to create high quality post process materials.
There is currently a playable prototype of the game using placeholder assets. Concept art and production art are currently in the early stages of being worked on, so this work would probably be 1-2 months out with a short art test in the near future.
Please message me directly on here with your portfolio / reel.
Thank you
-Chris