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[PAID] Looking for FX Artist for multi month project (UE4)

Invulse
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Invulse polycounter lvl 7
We are looking for a skilled FX Artist for remote contract work on a multi-month ongoing project. 

This project is a innovated brawler/rogue-lite built from the ground up for touch screen platforms.  It is being built in Unreal Engine 4 and will support higher end mobile devices.  There are currently 3 team members (all developers at a AAA studio) and we are looking for a FX artist who would likely handle all FX for the game.  This job is paid but can be negotiated to paid/rev-share if desired. 

Requirements
  • At least some knowledge of the UE4 FX / Material pipeline.
  • Ability to craft highly stylized FX.
  • Ability to make efficient FX that will run on higher end mobile platforms.
Preferred
  • Can create FX with just style guide for game and not direct concepts for every effect (there will likely be a combination of FX that have concepts and some that will be up to the artists discretion)
  • Knowledge of the UE4 post process pipeline and ability to create high quality post process materials. 
There is currently a playable prototype of the game using placeholder assets.  Concept art and production art are currently in the early stages of being worked on, so this work would probably be 1-2 months out with a short art test in the near future.

Please message me directly on here with your portfolio / reel.  
Thank you
-Chris
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