Hi all, been a while since my last post. Finally rounded up this project that I wanted to do for my portfolio and to see if I could also use it for the UE Marketplace, which brought it's own challenges, such as no Megascans. At first the plan was to simply create an asset pack, later I wanted to see if the pack was actually usable and optimized ok, and so I started on this environment.
I also wanted to create the assets from scratch since it's a great way to brush up on some techniques. This was made using regular modelling techniques, sculpting and substance designer / painter for the texturing and materials. Any feedback, questions or comments are more than welcome!
Looks really good. Only thing its missing is some good old ddd: dirt, dust and damage. But that would be a separate thing, like a decal pack or something.
Replies
Only thing its missing is some good old ddd: dirt, dust and damage. But that would be a separate thing, like a decal pack or something.