STOP... am I interpreting your last post right, that you are editing the mesh after smoothing? If you are doing this, you should definitly NOT do this. Smoothing is basicly done as the last step before rendering (and in between sometimes to check the result, but always reversed afterwards). The subD cage should have all…
Arby based on your screen you have "smooth by angle" modifier that makes beveled edges sharp. Then you use face weighting that keeps those sharp edges . So you need either set the smooth angle bigger and set few sharp edges manually if necessary or uncheck "keep sharp" in Face weighting and keep every edge beveled
Hello, I’m BlakeSmith, a professional VRChat avatar creator with over three years of experience in designing and developing high-quality custom avatars. Turnaround time typically ranges from a few days to several weeks, depending on the complexity of the project. I prioritize clear and consistent communication throughout…
I made a feature request on the official 3dsmax forum for improvements to the new smart chamfer modifier; Evenly distributed edges along the chamfer geometry and inset loops along the borders of the new chamfer geometry. /!\ Please vote for this improved smart bevel feature request on the official 3dsmax website here: /!\…
Exactly the same reason I do double edge loops when proxy-modelling in Maya using smooth -preview. But I don't do it on a compulsory basis. After all there are times when you want long smoothed edges instead of a very small smoth.
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
@Noth as I know Maya works well with Linux but is not native supported on Ubuntu, I think the best option is to get a dual boot and try, and if you like it make a more smooth transition to learn everything, marmoset works well on Linux and for me Maya load more slow and crashes more on comparison to blender I used to use…
It's two different approaches. You could sculpt on the smoothed version of a subdivision modeling mesh, but that's then locked at the highest subdivision you ended up using, and, like you noticed, that's quite high indeed in order to be able to sculpt freely and not run into problems (although you should still work from…
Dear polycount people, i could not find any solution to my problem, so i hope you are able to help me out. I started with dynamesh and finished my first steps there, went over to subD and polished it. Then i noticed this issue ( maybe caused by backface drawing on a thin object) I have an issue with my mesh as you can see…