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Blender Weighted Normals

Arby
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Arby node
Hi, any ideas on how to smooth the bevel using weighted normals to get the same look as the tutorial ? no matter what I do, the bevel looks sharp.   https://drive.google.com/drive/folders/10a8zcuozRHiK_E82KO6FSh3eOQdw9ttf?usp=sharing - Blender Scene is here

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  • pior
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    pior grand marshal polycounter
    Hello,
    You need to share your scene, so that people can have a look rather than attempting a guess.
  • gnoop
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    gnoop sublime tool
    Arby  based on your  screen you have "smooth by angle" modifier that makes beveled edges sharp.   Then you use face weighting that keeps those sharp edges .  So you need either    set the smooth angle bigger  and set few sharp edges manually if necessary or uncheck "keep sharp"   in    Face weighting and keep every edge beveled 
  • Arby
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    Arby node
    pior said:
    Hello,
    You need to share your scene, so that people can have a look rather than attempting a guess.
    its not letting me upload the fbx, obj or scene
  • Arby
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    Arby node
    gnoop said:
    Arby  based on your  screen you have "smooth by angle" modifier that makes beveled edges sharp.   Then you use face weighting that keeps those sharp edges .  So you need either    set the smooth angle bigger  and set few sharp edges manually if necessary or uncheck "keep sharp"   in    Face weighting and keep every edge beveled 
    tried both things, tried angles, 45, 60, 90, 180 and everything else, but nothing
  • pior
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    pior grand marshal polycounter
    "its not letting me upload the fbx, obj or scene"

    It's up to you to use the file sharing method you prefer.
  • Arby
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    Arby node
    pior said:
    "its not letting me upload the fbx, obj or scene"

    It's up to you to use the file sharing method you prefer.
    https://drive.google.com/drive/folders/10a8zcuozRHiK_E82KO6FSh3eOQdw9ttf?usp=sharing
  • pior
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    pior grand marshal polycounter
    Your mesh has edges marked as hard, as well as open edges along these edges.


  • okidoki
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    okidoki interpolator
    This may depend also on the used topology.. also on the reference there seems to be a smaller blend/round/fillet than the shown wider (angular ) bevel/chamfer (depending in which app you are more familiar with).. so the left one has no weighted normals (almost no difference; at least with these options) and i tried the bevel only on "the edge" (a vertex group; on the right; also using older blender 3.6 version with autosmooth not a modifier):



    Also it might be interesting to have a link for that tutorial.. if it is not a payed one..
  • stray
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    stray keyframe
    Hi!
    It looks like some modifiers were carelessly applied to this mesh before, or it was exported from somewhere, so it has some issues at the moment:
    - your beveled edge is not only marked as Sharp, it's actually ripped - you can see this in Edit Mode if you try to select and move a vertex there. You'd need to select all geometry that defines the edge and Merge by Distance to merge the vertices. (though, I don't see this problem on the screenshots above, so I guess it happened sometime after)
    - also, you have some Custom Normals data written on the geometry. It's in Object Data Properties > Geometry Data > Clear Custom Normals Data.
    Taking care of these problems should fix the beveled edge at least. Aside from that, I'm not sure how much the Weighted Normals mod is capable of.
  • okidoki
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    okidoki interpolator
    Ahhh.. :sweat_smile: didn't saw the new posts while "working" on this .. (also need to look a this on my other computer..)
  • Eric Chadwick
    Also, in the future if you ZIP your file, you can then attach the ZIP here.
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