Hey guys and gals, been a lurker for some time now but that comes to an end today because I have hit a wall and need help understanding my problem. So I am currently trying to bake out a normal map and I am getting strange shading errors. I am using Maya for the models and xNormal for the baking. I should be using an…
Strange lowpoly shading artifacts when rendering. This is not a smoothing group problem nor bake cause there is no hard edges on these places and this doesn't appear on draft mode or on marmoest viewer. so it's a rendering lighting problem. There is seems on some of these places but all the wires are stacked and this…
Thanks guys ! When this shader will be finished I will released it yes. So a little update on this : Without Color Ramp : With Color Ramp : With Color Ramp and Shadows : Ambient lighting only : I've added ambient term using cubemap ( same technique as valve ). Added ambient scattering ( experimental ). Added AO. ( not sure…
Hello all, I haven been trying to bake a texture in Substance Designer usingZbrush sculpt (HP mesh) and Bakeplane (LP mesh) The problem is thatwhen its bakes and I test for tilling in PS with Filter/Offset 1024 then I'mgetting a shading effect in all 4 regions. Does anybody know what's causing this? Thanks.…
Hi everyone, does anyone here know why this could happen? When I texturing in Substance Painter everything is fine, but when I export PBR to Blender, why does this happen? The seam is ruining the shading. But in substance everything is fine. This is the Substance Painter setting when I want to export to Blender.
If you do it manually or in a shader you're rendering the polygons twice, keep that in mind. Depending on exactly what you're doing it may make more sense to just model the shape you want.
Awesome self hyperbole... Can't comment on quality but damn if that sort of speak doesn't turn me off. "Shading Techniques is simply THE BEST course on shading and rendering available today. Period."
Hello, Long time ago i red something here on polycount about ramp map and the way it was used inside valve engine. Do someone saved it to his favourite ? Can you re share it ? Thanks in advance & merry xmas Massimo
Hey guys, I originally posted this in Mapcore but was recommended to post here... Wondering if any of you may have some insight on this... especially if you know max macro scripting... i want to be able to toggle between wireframe and flat shading, much like you can toggle between wireframe and smooth+highlights with F3.…
Hi polycount ! I'm working on a scene based on a concept of Viktor Jonsson; I did a quick blockout of the scene and I started to create some HP elements. Just for testing, I tried to export a little mesh to UDK... and I get some problems. I tried to import into UDK my mesh with .ASE and .FBX formats, making sure to check…