Hey guys and gals, been a lurker for some time now but that comes to an end today because I have hit a wall and need help understanding my problem.
So I am currently trying to bake out a normal map and I am getting strange shading errors. I am using Maya for the models and xNormal for the baking. I should be using an average projection as I export a cage to use and I have UV splits where I have hard edges
I really just don't understand what is going on and would really appreciate if someone could give me a hand.
The areas on the map are circled, there are a few more and while they're not all noticeable I would much rather solve the root of the problem.
Replies
Your modelling app and your baker might have triangulated it differently.
Not sure if that's your problem here though, I'd second Neox's suggestions if you continue to have problems.