Hello all,
I haven been trying to bake a texture in Substance Designer using
Zbrush sculpt (HP mesh) and Bakeplane (LP mesh) The problem is that
when its bakes and I test for tilling in PS with Filter/Offset 1024 then I'm
getting a shading effect in all 4 regions. Does anybody know what's causing this? Thanks.
https://dl.dropboxusercontent.com/u/16376996/SD_Bake.jpg
Replies
https://dl.dropboxusercontent.com/u/16376996/XN_LavaCrack_T01_normals.tga
In substance make sure the back distance and front distance are very high if you bake on a simple plane, I think that was the issue in the first try.