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TextureBaking SD normal shading when doing tilling in PS.

decorix
polycounter lvl 11
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decorix polycounter lvl 11
Hello all,

I haven been trying to bake a texture in Substance Designer using
Zbrush sculpt (HP mesh) and Bakeplane (LP mesh) The problem is that
when its bakes and I test for tilling in PS with Filter/Offset 1024 then I'm
getting a shading effect in all 4 regions. Does anybody know what's causing this? Thanks.


https://dl.dropboxusercontent.com/u/16376996/SD_Bake.jpg

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