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Strange lowpoly shading artifacts when rendering game character

polycounter lvl 3
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Stensword polycounter lvl 3

Strange lowpoly shading artifacts when rendering.

This is not a smoothing group problem nor bake cause there is no hard edges on these places and this doesn't appear on draft mode or on marmoest viewer. so it's a rendering lighting problem. There is seems on some of these places but all the wires are stacked and this doesn'tappear everywhere and it also appears where there is no seems

Here is the topology (triangulating fixed some of these issues on the body but nothing changed on the wire)

Has someone already encountered that issue and were you able to fix it ?

And no there is no artifacts on the hands and I am going to rework them anyway.

look :

draft

full quality

look like it completely ignore the normal map.

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