Even as a casual follower of robotics I don't see this - there is no "man" keeping robotic advancement down. Go down to your local hacker space and talk to the robotics guy, there's always at least one of them.
Cool project :+1: My only nitpick would be that some of the grass currently looks floaty and could integrate better with the world. Perhaps something like blending in a different texture at the ground could help with that. But also placement. Gameplay wise, I could imagine tracking some person or a group and piecing…
Hello and welcome fellow polycounters (and other lurkers). :poly142: I am now starting a thread that is all about making myself a better artist. It started when I were concepting for my petrol blood entry. It came to my attention that my concepting skills weren't very strong. It became really obvious when I needed 5 hours…
I would suggest you do a moodboard for both the environment and the robot. Try to include photos/illustrations/concept art AND recent AAA models. Environment moodboard: Look for anything within your theme that has interesting lighting and colours as well as good composition. You probably want to have a lot of interesting…
50% Godzilla 25% Robot jox 10% Every giant robot kids cartoon/show 5% The last part of Fallout3 (wake the giant robot and help it go on a rampage) 5% Iron Giant 100% can't wait...
This is a proof of concept for a robot I want to build in real life: http://dl.dropbox.com/u/5055465/robotics/pof/stickbalancer/StickBalancer_ProofOfConcept4.html Its a simple self balancing robot. It will try to stay upright if you push it around.
just got back from the vancouver night of the tour. mainly showing workflow between xsi and zbrush, along with a zbrush demo by one of the pixelogic guys and then a demonstration of softimage face robot. first some tid bits concerning version 2.5 of zbrush. - masks working in projection master - up to about 20 million…
*Edit* Just going to do some geo switcheroo. Drop the original panel below the floor via it's joint, and then pop in the physics sym panel to complete the effect. Hey all, I'm in the midst of a pretty last minute/hail Mary art test and and in dire need of help. I write this as I am parenting my model... I'm burning the…
Hello, I'm wondering if anyone has made a Quake 3 to Poser model exporter that converts the Quake file formats to the respective Poser formats. For that matter has anyone done so with other video game engines? I'm looking to do some robot artwork featuring robot on robot battles which is why I ask.
I dont have a specific model. Lets say I have a robot that its complexity is like this https://s-media-cache-ak0.pinimg.com/736x/3d/38/14/3d3814cf90f805e8a35d418c8e86f1bc--military-robot-robot-hand.jpg Do you bake and make most of these pieces into low poly?