Thanks for your comments! I actually don't have a specific reference for the style (for example, a specific game), I just gathered different stylized and handpainted images to have as a reference and kinda created my own style. Maybe it could be better for my future portfolio projects to have a set style. I have finished…
Hi!! My first thought when looking at your dirt material is that your normals are probably too strong between the brush stroke layers, and the pebbles you've go look a bit too blurry/undefined. I think it would be a good idea to study the way realistic dirt textures are created, to better understand the fundamentals of the…
Thanks guys, and thanks @ComradeDispenser for the crits, always helpful. My texturing process in PS is to start with fill layers to get basic material values dialed in. Then add several pattern layers to each material to get texture variation. After that I use images and handpainting for contextual wear and tear. Each…
I'm starting a new personal project that combines 2 of the things I love most in this world: monsters and fashion! I really want to do a few of these models so I can do a scene with them as a cute monster girl gang, or a band or something like that eventually. But for now, I'm starting with this grunge-ish, punk-ish…
Hi everyone! We are just developing a small Vive VR demo application that let's a user interactively explore a complex engine. The poly count of the engine's CAD model, even with low import settings in our CAD importer, goes into the millions. Unity running on our highend workstation + TitanX graphics card can handle that…
Hi folks I´m now finished with my final project and so i can show what i was working on since.. ähm... oh.. shortly after domwar ... I ... ujuj.. time goes on faast This is some kind of prerelease in the english internet world, so if you find any problems or it-would-sound-better-if within the english subtitles pls. let me…
Hey everyone! I thought i would start a sketchbook to start showcasing some of my work, specifically character work. I would like to keep a thread of all my work together so i can easily see the progress throughout. I currently work as a environment/asset artist but i would like to make a transition into character art. I…
not bad! There are some things I'd consider though: on the shield, -the level of detail is a little wacky. Might be the painting, might be texel density, but the metalrim's details seem much tighter compared to the wood. That doesn't mean the knicks and scratches need to be the same size between the two, just that the…
@Jakub I think that is definitely part of what type of market you are targeting. Another problem I often see is that students often have work that are way below industry standard on a technical level. Without wanting to get into a rant, I really think that comes from archaic lessons being taught in schools and not so much…
@TomGT Thank you!! @Asura Glad you are enjoying the look I'm going for! @gfelton thanks man! @Norron Thank you! @MrHobo Always handpainting my alphas yes. thanks @DerRazputin Thank you! yes I'm still unsure abouthow I will tackle the eyes, will probably need a bit of testing. I'm afraid I'm not able to discuss anything…