Edit: As I progress, I'll be keeping the updated views in this first post as well: Original first post: Hello Polycount I am currently building a scene in 3ds Max, which I plan to bring into UE4. The concept is by Nicolas Ferrand (http://www.nicolas-ferrand.com/) for Assassin's Creed 2. It is very much a work in progress…
Day 11 Mostly a technical day. The goal was to set the UE4 project and get a simple driveable vehicle. I used my previous project - Modular Vehicle - as a base for this project to speed up things. I'm planning to use layered materials and use Substance Painter mostly for drawing masks to save a reasonable amount of memory.…
I love it, it is the effect I want to recreate on the Unreal Eninge 4 but for now I have not succeeded. I downloaded this model to use as example http://www.blendswap.com/blends/view/50358 and these are my results: Zero Effect with Post Process Effect Now Guilty Gear Xrd use the UE3 and I think the materials is connected…
Hey guys, I have world aligned textures on my building in unreal engine, but would like to combine it with virtual textures introduced in UE 5.5. I am a bit new to materials in UE, could you plese help me outh with this? So altogether I want to paint virtual textures on a object with a world aligned texture. Is it possible…
Hey! I've gone far too long without joining this community, so I wanted to post something for some crit and feedback! This is my first UE4 scene. Whole thing took 10 weeks (from the time I opened UE4 for the first time to final renders), though most of it was done during two crunch weeks. Everything was made by me using…
I have looked through this entire Tech Talk and have not seen anything about the issue I am having. Sorry if this is a repeat, but I am having some issues with materials inside of UE4 from export in Quixel Suite. I have been plugging in the textures produced directly to their links inside of UE4. Albeido, Roughness(I…
I am noticing that textured appear way less rough in UE4 than in Marmoset Toolbag 2. I spent a lot of time adjusting my textures using Marmoset Toolbag to have right amount of roughness. But then they appear way more glossy and less rough in UE4. Strangely though, 3D Coat appears to show approximately same level of…
A level in ue4 i'm working on . it all started with making a few palm trees and then it went from there. The ocean water is a community project water from ue4 forums. Link : https://github.com/UE4-OceanProject/OceanProject/tree/4.18
@Shyralon Thanks man! Indeed it was a lot of masking and it was well worth it ;) Update, finished retopology and it was quite simple, could've spent more time on uv but I really wanted to spend more time on texturing since I know very well that I will struggle. The bakes went also fairly good I think. Texturing is…
Just started an underwater scene using photoscanned assets. Its been two weeks and the project is roughly done. I'm surprised how fast it all came together this time. These eroded rocks gave me the idea, initially I just wanted to scan them for the UE marketplace, but I started playing with them in an scene. I'm happy with…