Hey! I've gone far too long without joining this community, so I wanted to post something for some crit and feedback! This is my first UE4 scene. Whole thing took 10 weeks (from the time I opened UE4 for the first time to final renders), though most of it was done during two crunch weeks. Everything was made by me using Modo, Quixel Suite 1, and UE4.
I'd love some feedback and crit. I will be going back to this when I have some free time, and I will be starting another scene soon, so anything I can learn from you guys will be really helpful!
Excuse the wonky bloom, these were rendered out with UE4's "High Resolution Screenshot" which seems to do some goofy things to the bloom (anyone know of a fix for this?).
Thanks!
Replies
A nice little example.
Perhaps experiment with the amount of lamps there are. By reducing the amount, it may provide a softer contrast.
Peace,
Beardy.
EDIT: I forgot to mention that there are multiple light colors here. The moonlight IIRC is 5800k (real-life moon color temperature), the lamp lights are pretty yellow, and the doorway light is fairly white. Are you specifically referencing some lights, or all of them?
You're the second person to mention the number of lamps, so it's definitely going on my list, thanks!
The garbage cans are designed to be those large garbage cans some cities use when people put out the trash. They're often at least 4.5x2x2 feet. That's what I was going for, at least. If it doesn't read that way I'll have to figure something out. The windows on the right are warehouse windows, are those the ones you're referencing? I'll add sizing to the list, thanks! Is there anything else that looks out of place size-wise?