Hi everyone, I am a First Year Student at Leeds Beckett University, and I'm currently working on a short VFX sequence in a 3-man group. My job is to fully sculpt, rig and animate a 60ft giant creature. I was hoping you guys with more experience than I in sculpting could kindly give me some feedback on how I can improve the…
Current work-in-progress. Greybox meshes are initial meshes before sculpt (some placeholder). The roof will have sculpted and modelled geo once I've decided on how I'm going to tackle it. Sculpting Time: Log 1 (of several), still work-in-progress, currently at "time to sleep" stage of work.
@TeriyakiStyle if you're going to tell me I'm shit at least have the common decency of telling me what you don't like. Just writing "nah it's bad go learn stuff" is not going to teach me anything. I have made a sculpt that, save a few mistakes, more or less follows proper anatomy; I need to know what I fucked up here if…
I was sculpting this model and I mirrored the symmetry on the facial features along the X axis and started refining the face further.Later on,I zoomed out and noticed this: Turns out I must have mirrored the mesh along the Y axis by mistake,eliminating her legs and didn't noticed because the cam was zoomed in on the…
Hey all! First time posting here. Been lurking around here for sometime now, admiring the beutiful art people post here. I have been doing 3D art actively for more than a year now, but sculpting is quite new to me. I mainly work for mods right now, but I hope to gain much more experience to hopefully in the future work as…
Well I finally composed my personal Alpha pack together for Zbrush sculpting over the weekend. this pack mainly came about as I didn't feel any alpha brush pack I had seen was doing what I wanted, far too many seemed focused on stamping detail opposed to getting good and interesting artistic stroke profiles like you would…
Hey guys, I'm new to using Zspheres and Zsketching.. My aim is to use this process to create a base mesh and basic anatomy for my inital sculpt. I'm curious how do I keep the Zspheres and zsketch all together and stop from these gaps happening when I want to start sculpting... Also any other workflow tips would be greatly…
This question might have an obvious answer but. I am currently working on the character for the monthly challenge and have a question about hair. Specifically which type if better, sculpted or planes? I have been looking around and have seen AAA games use both types. For example, Mass Effect 3 uses both sculpted hair and…
most of the better sculptors i have seen rarely keep a final sculpture. the whole point is to improve your skill. sculpt something then break it down and reuse the clay. if you work on a sculpt and let it sit there is really not much that messes it up. dust is really not much of an issue. the clay is water resistant so you…
Hi guys, I sculpted my character and everything has been a relative breeze in terms of the head/body/legs arms etc - the parts that had defined geometry from the start. However I left hands as an after thought and now i'm struggling to pull them out and have a workable geometry that i can manipulate at a lower subd, the…