Hi everyone, I am a First Year Student at Leeds Beckett University, and I'm currently working on a short VFX sequence in a 3-man group. My job is to fully sculpt, rig and animate a 60ft giant creature.
I was hoping you guys with more experience than I in sculpting could kindly give me some feedback on how I can improve the design or any comments and constructive critisism you can give would be really appreciated!
Thanks!
Here's my work so far..
Replies
I would lower the head size to make the body seem bigger. The top of the forearms could be bigger. I think also the heels would be raised a bit.
Cheers