I hope this is the right forum.. anyways, Hi! I'm working on a Unreal 4 game, and to get cloth to work I've learned I should use a Nividias PhysX plug-in for Maya. But when I install the plug-in nothing appears in Maya. I downloaded NVIDIA_PhysX_For_Autodesk_Maya_2013_64bit_3.00.01116.02380.msi from Nividias site (I'm…
Hi everyone! I've been applying for various 3D artist positions in different studios and companies in my city (NYC) for about a month and a half now but I haven't even been able to get an interview with any of them. I've asked my friends and co-workers for critiques and help on making my portfolio and demo reel better and…
I can't seem to find info on this subject anywhere. All I want to do is find the model of the Flamethrower for the Pyro in TF2 in the source sdk folder or tf2 folder or wherever it resides and get it into Max. I found the Pyro model just fine with bones intact that I can pose however I want. The file doesn't include any…
ENVIRONMENT ARTISTS! Want to work with me in New York City for 3 months on awesome stuff? Avalanche Studios need experienced contract environment artists for temporary onsite work! We'll fly you out, pay you to work and for your accommodations, and offer a daily food allowance. Details with lots of caps for emphasis: MUST…
Hello all, I'm rather new at maya, and after about an hour and a half of looking at topology reference for the human face, I'm still not sure how to get rid of tri's and n-gons. I read a couple of older threads, but none had any pictures of examples. I do learn much quicker if I have something visual to reference and look…
Hey Lamb, I think you've just moved into that intermediate-level, where you aren't a complete newbie, but you aren't a rockstar yet. Newbies need to work on pretty much everything, and it's easy to give a quick critique that can help a ton. Intermediate guys are too advanced for a quick critique and require much more work…
Making a thread here to post my progress on my Cubebrush Art War submission. Figure I might as well get as many eyes on it as I can by posting in multiple locations. My character is a Flash Gordon-esque Space Ranger who is getting up there in age, but still has some fight left in him. Here's my ref board: And here's my…
There is a thread in this subforum called "recently hired in AAA? show your portfolio." I believe not very long ago two or three people were hired at ubisoft as prop artist. You can see the work they had to get those jobs and if you lack the eye to distinguish if your work is as good as theirs or not, you should get…
Looking at other people's work is the worst thing to do. From the hundreads of projects a person does, they only have one or two good enough to show at a portfolio. That is their best one. Portfolios are like peacocks. They wont show you their numerous failing attempts to create something. Also keep in mind that there will…