After my last attempt at a weapon failed somewhat miserably, I decided to do some more! 1.) First up, I redesigned my simple demon sword design to get this look: Maya Viewport // ~3200 tri // 512 tex 2.) After seeing all the cool guns and such that are constantly up here, a weird old musket sounded like a cool challenge.…
Modelled this for the recent minicomp over at GameArtisans. The idea was to take a game character, and cosplay them as ANOTHER game character. I Chose Chun Li, and Nova from Starcraft Ghost: 3000 Triangles, 512x512 textures (Diffuse, Emmissive and Spec). C&C's always welcome. :D Also trying to really hone in on my painting…
Hey all, I just need to ask quick, I'm working on an iPhone game using most likely 'Shiva' or 'Unity' and I'm making some railings for snowboards ect to grind on and whatnot. I've modelled the railings into 2m long 'blocks' and each block has a different shape, this is so I can combine these different small blocks to get a…
So Ive been asked by a few people now to continue my tutorials for creating trees. (Mainly creating leaves)There is a ton of ways to do this and for the most part its up to whatever way the studio youre working at likes best. There is also some photoshop stuff in here so feel free to skip around if you dont need it.…
Hey, I've been working on this autopsy table in my spare time finally got around completing it just wanted to know what you guys thought. Texture sheet size is 512x512 as I did not state that on the link. http://i276.photobucket.com/albums/kk9/Jeevan_Rupra_07/AutopsyTablePresentation.jpg
Character made in free time for fun and relax. I wanted to test with this model animations and UDK staff at all. 3920 tri dwarf and 704 tri axe. Maps 1024x1024 / 512x512 There is still few problems (deformated fingers and some normals bugs) Rig test:
So i doing modeling and texturing for a sci-fi corridor tileset and im trying to do it, so one idea is to make all in the same texture like a 1024x1024 texture but the floor and wall are 512x512 is that a good way to do it? a few thing, everything will be on a top down level view so no roof
Hi guys and gals, I want to get some lightmaps baked for work but I can't seem to get TURTLE set up the way I'd like. I've assigned objects to a bake layer (the default in this case) & I've hit the "Compute Scale and Texture Sizes" below: However I can't find any way to get TURTLE to respect this (I've even tried changing…
Longtime PC lurker, about time I posted some work. Here is something I've been messin with. I've done practically no hand painting when it comes to textures. This was, essentially, an exercise for such techniques. I'll post some marm renders hopefully next week. 1150 tris 512*body 256*head, although for the p3d I baked…