Once again, all of these things which Maya users say Max "can't" do, is just people not knowing HOW to do them :) What Vig said. It's definitely possible, just add an Edit Poly modifier on top of your selection. This will allow you to edit multiple objects, and keep all their pivot points individually. The Max stack is…
Hey all, Quick introduction, my name's Andy and Im the team leader for Codex Necrons, a mod for Relic's Warhammer 40k based RTS game "Dawn of War". We're currently working to introduce the Necrons (think undead in space) into the game and are looking for a few talented individuals to join our team. We're currently looking…
I've come to the point where lighting bakes are annoying me enough to build another cheap box to help my main rig with the Lightmass times. The cheapest 8 core CPUs right now are AMD FX, and while these are generally poorly performing they might be OK for Lightmass when the price/performance ratio is considered. The last…
EDIT: Video I made to show my progress and share a bit of my workflow: https://vimeo.com/189564354 Hey polycount! I've been lurking these forums for a long time, finally decided to put myself out there and start posting. Here's a project I'm working on. I wanted to practice modeling modular assets and create a SciFi…
Hello, Inspire Games is a creative, innovative, and dedicated Indie Studio that creates fantastic games for audiences of all ages. We always value our fan's ideas and criticism. Dedication and quality is key in our development and we guarantee that our games won't disappoint you. We are recruiting for a fun game called…
Hi guys, I'm relatively new to texturing stuff and what not, but when I saw SP2 I thought I'd give it a try since it's able to give almost seamless overlap in textures and it also has a lot of generators that make your life easier and your workflow/texturing faster. But like always, there's a catch, since this program…
Barajoun
Entertainment is seeking following supervisors and artist for an international
animated feature film: · Storyboard/Animatics Supervisor · Storyboard Artist · Character Supervisor · Character Modeling & Texturing Artist · Character TDs (Riggers) · Character FX TDs (Cloth, Fur & Hair) · Director of Photography…
Ready At Dawn is hiring. Be part of the Ready At Dawn team as we staff up to work on an exciting new IP for the home console! Environment Artist: Working closely with the Art Leads, Designers, and Concept Artists the Environment Artist is responsible for modeling and texturing visually stunning environments from initial…
Hi everyone. First post to Polycount. Here is a Unity 3D rendering of a sample of my 3d background meshes. Basically, there is a series of 10 meshes with different terrain features but all within the same ecology (for lack of a better word). They are imported into Unity where the user can translate, rotate, and scale them…
from my flickr: I was walking past my local arcade today, the one with all the 50cent games (man it's impossible not enter) and I saw a poster for street fighter IV. I went in there to play tekken but ho-hum I saw all these people huddled around a few standard sized cabinets, so I thought I'd take a peek! Took a few…