Afternoon all, Thought i'd post this up as im abit stuck when it comes to geting this finished. Im not 100% sure how I should go about geting the textures on this. Heres the concept that was sent with the task off there website,so you know what i've worked off : And now some pics of what i've done so far : It does state…
Hey :) I just submitted my work for the Artstation challenge and I wanted to share it with you ^^ It was made in Unreal Engine and I used Substance Painter, Zbrush, 3D Coat, 3Ds Max and Photoshop. You can find the progression thread here…
Hi there! I worked on this piece for a final year project at university, but I have now graduated and I am looking to ensure it is up to industry standard before posting ANYTHING to my portfolio! I feel that this is on its way to getting there, but still needs a lot more to it. I really would appreciate any and all…
I am focusing on the environment but I do want to fool around with technical side of things, a little kismet scripting, and maybe some minor class editing if needed, so i will stick to UDK but thanks for the suggestion!
Spent a semester modelling a departure waiting room for a civilian space station. Art direction styled after 60s/70s Soviet brutalist architecture. Getting into the final detail pass, any feedback is welcome and appreciated. Artstation link: https://www.artstation.com/artwork/mRQrv
Hello! I just started learning 3d art a month ago. Since then I've been educating myself on the different workflows of each different software. Here is my first completed project since then. Everything you see (aside from the vines) was modeled, sculpted and textured using Maya, Zbrush and Substance Painter. Post…
Some work I'm doing for the tech demo of the game Skull Man Grog. I've been modeling in Maya and ZBrush, then relying pretty heavily on dDO to get the textures done quickly. Here's the first batch of assets: Any feedback is very much appreciated, but since it's paid work, it's ultimately up to my boss whether I get the…
Oh I'm sorry, well I can't delete it so hopefully a mod moves it. The solid colours are just a blockout, so I know the basic colours of each asset, I want to hand paint all of the textures but I just don't know how to uvw map correctly for an environment. I think I should group all of the assets and add a uvw map and then…
Well those people were wrong. If you want to make environments, stick to UDK/other game engines, Rendering enviros in maya is a big nono. Also its alot easier to work with environments in an engine than in your 3d-package.