Afternoon all,
Thought i'd post this up as im abit stuck when it comes to geting this finished. Im not 100% sure how I should go about geting the textures on this.
Heres the concept that was sent with the task off there website,so you know what i've worked off :
And now some pics of what i've done so far :
It does state that all textures and assets must be done so they can be re-used a number of times etc. So would I texture this by breaking things up into IDs?
Sorry for the daft question, i've never textured anything this complex before.
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They didn't give me much in terms of restrictions, in terms of textures all it says is :
"Textures are considered just as important as mesh and we would require you to produce textures for this model. The textures should be tileable for re using purposes and can be broken up with overlayed dirt or graffiti maps. For the purpose of this task, the overlayed maps can either be a second layer of UV's or a simple alpha texture placed on a polygon which is then positioned over the tiled texture. An understanding of the creation of normal maps is also beneficial and basic normal maps can be created using the Photoshop plugin found on the Nvidia site.
No texture should exceed 1024x1024 and each texture should be a power of two, ie. 1024x1024, 512x512, 512x64 etc..... As a rule we don't use crop sheets and for the purpose of this task we would prefer it if you didn't"
Texturing Sinlge Page Vs. Multiple Materials (Max 8)
http://chrisholden.net/tutor/tutors.htm
What's this for? An art test?
I believe they are refering to something like Chris Holden's tutorials here:
Texturing Sinlge Page Vs. Multiple Materials (Max 8)
http://chrisholden.net/tutor/tutors.htm
What's this for? An art test?
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Thanks for the link mate, and yeah its a task they have on there site.
http://www.bizarrecreations.com/jobs/environment_modeller.php
have you got as long as you want they gave me a week to do it?
I've worked on it 3 days or so now, will update with texture work soon as I can.