Intro I'm looking to hire a hard surface generalist capable of creating the concept, models and textures for a modular space ship. Ideally I find someone passionate about sci-fi, and space ships in general, who would be interested in forming a working relationship for continuous work. Concept The idea is to create a set of…
I’m a freelance 3D artist specializing in: • Game-ready 3D assets (characters, props, environments, modular kits) • Stylized & semi-realistic workflows • Game mod development (including but not limited to Hytale / Minecraft-style environments & systems) • Live2D model creation & rigging I focus on clean topology, optimized…
Coming to UE5 from UE4 and have a few questions regarding modular sets and nanite. If I have an exterior building wall set that is going to be brick, is it better to use a height map to displace the mesh in ZBrush/Blender, then use nanite on those modular pieces? Assuming it would be a bit more work to get the modular…
Blocking out the pieces and detail, I need to fix the arks and clean up some seams, and the window frames need more detail. Using a photo from Eraserhead for reference.