whats the best way to use modular pieces? I know instancing give better results in game engines, but how do you deal with intersecting areas and lighting issues?
The udk mostly. I know it'd probably be easiest just to merge all of the pieces before importing them into the udk, but I'd like to take advantage of reusing pieces to improve performance.
id be interested in what professionals are doing aswell for this, the scene im working on is modular. my take on it is planning most of the sizes out before and creating smaller pieces to fill areas that dont work out. im working on indoor stuff might be a bit more difficult for exterior
Thanks for the comments, the door height being messed up is because of the perspective of the photo, but there's also a 2nd step I need to add, my plan was to look up the normal height/width of a door online and just use that for a reference when adjusting the door right before I do the final UV/texture.
Thanks, haven't really started on the textures yet (very crappy uv and textures from a photo) once I finish up the meshes, clean up the wires, and make sure the modularness is working I'll uv it and made some better textures and use decals.
Can you show us a picture of its wire frame please ? I'd like to see a wire frame picture as I am still learning to make 3D models and I'm curious as to how it came togeather.
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Can your question be more specific please?
A lot more detail on the side bits, fixed up the modular-ness.
Here's the particular one from the "photo" thread
http://farm3.static.flickr.com/2510/4227217835_a8da9083d2_o.jpg
i would suggest you stay with power^2 for the pieces as far as possible.. like 256x1024 units, 512x512 units etc.
Getting there slowly, I've been lazy.
You might want to give texture blending a try with this project.
Keep on rocking!
Almost done