Hello, my name is Jack Williams. I'm an English speaking 3D game artist, specialising in environments and prop creation. I'm currently seeking remote or in house work, freelance or full time. Portfolio: https://www.artstation.com/jackwilliams Contact: Jack.williams93.jw@gmail.com Skills - Hard Surface Modeling - Modular…
When I was looking at my other problem I thought of another question to ask. This is generally different than the other one so I made a new thread for it. Let's say I have the following example: Since the mesh's UV space isn't the entire square I can't place a tiling texture that will scale evenly across modular pieces. Is…
I was inspired to do a Sci-Fi environment after playinf Dead Space, so I thought I'd build some modular hallway chunks that could be cloned around to create a hallway. I created a high poly mesh first, and then used that to generate a normal and AO map for my low poly version. I'll be using the AO map as a basis for my…
Hello all. I am working on developing a road system for a title game taking place in a city using cryengine. I have made a modular road system. But it does not provide the diversity I am looking for. I want to be able to follow terrain and make random bends... etc. I also would like to attach some concrete curbs and…
Folks, I am curious for a long time. In that I can take the approach to creating textures in two ways and possibly more? I have seen it done and not sure what are the benefits, such as the amount of UV islands, texture space and resolution, etc. A picture is always good. :-) Here is one I use a lot for modular type…
Newish to environment modelling in games. I have read up on modular brick walls by Kevin Johnstone's, and this thread http://www.polycount.com/forum/showthread.php?p=1101338#post1101338 Great stuff. I'm trying to get my head round the work practices. I'm trying to create a brick building with corner stones and large stones…
I am looking to hire a 3D artist to produce character models for a top-down game. Initially there is only need for a male and female human model, but this may expand to include various fantasy races in future. Already in place are a series of animations, and as such the model must be rigged to fit a pre-existing skeleton,…
I'm doing some flooring for a hallway and I thought I knew what I was doing when I got to the rounded corner section. Turns out I don't. This is for max (not maya) That's just a simpler version of what I'm trying to achieve. I want to bend those stripes around the corner. So that everything lines up. For reference I was…
Hey everyone! After months of working on my studio project, I'm FINALLY posting it here on polycount! Plus this is my first post at all on here! :) I heard about polycount awhile ago but for some reason never joined, but I'm glad to join you all finally! As i mentioned before this is my studio 1 project for class, which is…
Hah, how many times have you heard THAT? Another sci-fi hallway! This is my first sci-fi environment piece though, I promise you, and I do plan on placing the completed version in my portfolio. Critique, please! This is a basic block in so far. I have intents on breaking up the modular walls and changing those stair…