Home Technical Talk

Maping a straight tile texture around a bend

Saidin311
polycounter lvl 11
Offline / Send Message
Saidin311 polycounter lvl 11
I'm doing some flooring for a hallway and I thought I knew what I was doing when I got to the rounded corner section. Turns out I don't. This is for max (not maya)

test1-3.jpg

That's just a simpler version of what I'm trying to achieve. I want to bend those stripes around the corner. So that everything lines up.

For reference I was looking at Cholden's tutorial. He uses something in maya called unitize? Or something that faces all the polygons on the texture to make it easy to map everything.
http://chrisholden.net/tutor/util02.htm

And most recently Pernis does this on a section of modular flooring. At least I think he does, I'm not 100% sure.

http://boards.polycount.net/showthread.php?t=55458&page=2

Hopefully this makes sense.

Replies

  • mookster
    Offline / Send Message
    mookster polycounter lvl 18
    Im going to assume you want to use the same texture space/sheet as the square for the corner. Real quick I came up with this just cloning the square, adding more cross sections, and using a bend modifier then rotating till the edge lined up.
    cornersn6.jpg
    To clean up the inner curve, I collapsed to an editable poly, checked preserve uvs and then welded vertices.
    Hope thats what you are looking for.
  • Peris
    Offline / Send Message
    Peris polycounter lvl 17
    If you look closely at my example in that thread you can see i mirrored the tile in the middle seam, so i can have the tile edges align to the side and make them come together in a corner thanks to the mirroring. i don't usually like mirroring stuff but in this case it can work pretty well depending on how your texture looks.
  • A-Train
    Offline / Send Message
    A-Train polycounter lvl 15
    Hey Saidin311, i'm from Toronto as well :) moving to the UK in just a few weeks though. Well what I've done before when working on sidewalks for games is to create a separate texture for rounded corners in some cases (due to the sudden change of structure due to the bend and the cuts). I also think having a seperate texture proves beneficial; you're able to work on the grime and the wear buildup that would crust along the inside edge (the one that would be up against a brick wall).

    Looking at Peris' work (It's awesome work too) and seeing as I didn't do it myself I cannot say 100% ....but from what I can tell visually: the corner ground pieces are definitely a separate texture from the square ground pieces. It's fantastic that you've found such great reference though!
    I'm sure it will help on your particular project.
Sign In or Register to comment.