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Best way to texture a building

Folks,

I am curious for a long time. In that I can take the approach to creating textures in two ways and possibly more? I have seen it done and not sure what are the benefits, such as the amount of UV islands, texture space and resolution, etc.

A picture is always good. :-)

Here is one I use a lot for modular type buildings, but it can look repetitive.

5tk2d.jpg

With the above approach I will have wall sections in a building that overlap, even on top, is that okay?

The second, everyone understands the traditional way.

5tk39.jpg

But, it requires a lot more massaging and with an interior and exterior building possibly two UV maps and texture sheets.

So, which is better for a building that I would like to be unique and has both an interior and exterior that is used it a FPS title?

Much appreciated!

Cheers,

-SGTGunner

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