Hi everyone, currently creating my first Unreal Engine 5 piece called a Dying World. The scene takes place on a distant planet that inhabits the Greys home. The scene will include a dark city in the distant and an environment similar to Mars. So far let me know what you all think. Below is a screen shot on the terrain,…
Can you please make the image more dark and with a lower resolution? I still see to0 much :) No, seriously, i miss every information here at the moment to be really able to judge. The image is too dark and too small, the texture resolution is unknown, the mapping is unknown. From what i can see here i could give you the…
every tutorial out there speaks about the hero assets that of course use unique textures, but what about secondary assets, assume i want some barrels in the scene, even if i had the time to texture like 5 different barrels it won't be possible to load 5 different texture sets, so what is a good workflow for the secondary…
So I feel like I've been working too long on this scene and would like some critiques. I want to have the Ramen Shop to be the main focal point with alleyway to be a secondary shot but I'm worried that the scene has become too noisy with assets, I'm also worried that the lighting might be too dark in spots. Would love to…
Does anyone here know if there is a way to import or setup a standard material library in Maya 2018? I have a set of standard materials that I like to use on multiple scenes. But even if I use the Import function in Hypershade with "namespace" unchecked, Maya still adds a prefix to the material names with the name of the…
More shots on my Artsation Post grabbed this scene off the unreal marketplace during their last sale ad completely re-lit it. downsized all the lightmaps to be around 8-16px/m to decrease bake times and be more in line with realistic gamedev specs for current hardware. Lighting overall costs about 2ms on average for the…
Hello Friends, For a university project, i have quickly concerted this building. But im not sure how to go about modelling it. If you kind people could give me some tips and tricks on the best way to model this. The final building will be textured in substance/quixel for PBR ready Scene in UE4 ( the scene is quite small so…
Hi, I am trying to make a floor reflective. My implementation will be like the snapshot. You can see the reflection on floor. How do I make a cube map to achieve scene like that? I mean where my camera will be and other additional things. Is this scene even achievable with cube map? I have never implement such thing…
Hey all! I'm trying to render out a scene in max to a specific frame size 1600 x 45 pixels. My problem is getting the mesh in max to fit to the specified render area. I tried using the zoom extents button but that doesn't fit the specified window. Anyone know of a quick way to get a scene in max to fit a specific sized…
Here’s a screen of a little scene I’m putting together somewhat based on past South American cultures. I’m aiming for the level layout to resemble one suitable for 3D platformers such as Yooka Laylee or A Hat in Time. Some ideas I have for fleshing out the scene is a large, blocky stone snake wrapping around the ziggurat…