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How would I go about Modeling my Concept?

Zelxx
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Zelxx null
Hello Friends,

For a university project, i have quickly concerted this building. But im not sure how to go about modelling it. If you kind people could give me some tips and tricks on the best way to model this.  
The final building will be textured in substance/quixel for PBR ready Scene in UE4 ( the scene is quite small so poly count will not be a huge factor. 

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